Blender

Here are a few images created with Blender.

Adjustable Wrench

This is a model of an adjustable wrench that was put together for one of the weekday challenges at BlenderArtists. It is a reasonable model but a little boring so I rendered it using luxrender with only an HDR image for lighting. The only texture used is the built-in luxrender gold metal material. It is a little dark, could possibly use more gamma, but I liked the overall result.

Enlightenment Coffee Cups

This image was made from a model I developed for the crema enlightenment window manager theme. The render uses Blender’s internal rendering engine with ambient occlusion and a fairly bright image mapped to the world for the reflections and highlights. This was the first coffee cup model.

The Useless Cup

This image was developed for a weekend challenge with the theme of “Useless.” The render uses basic lighting with a single area light set for ray-traced shadows only, a standard lamp used as a keylight, and a hemi light set very low for fill. The upper lights were set higher to emphasize the structure of the cup. It is a simple image but the silliness of it is enjoyable.

The Blender Cups

bcupsHopefully this is the final set of cups. This is the result of my first work-in-progress (WIP) thread on the BlenderArtists forum and is probably the most aggressively textured model I have done to date. The work is mine but the node flash cards and some of the lighting ideas are from feedback on the forum. The texture on the back wall of the image is from the CGTextures library, the images of the node flash cards are ripped directly from a Cog Films tutorial.

Blender Artists Weekend Challenge #277

WEC #277I always promise myself that if the theme of the weekend challenge sounds interesting I’ll allocate a few hours to the modeling. This may be only two hours of modeling but the ray tracing required for transparency and reflections for the theme, “glasswork,” is so intense that rendering an image takes an obnoxious amount of time. It is a silly object with no functionality but gives me an excuse to get all that cute shiny reflective imaging out of my system.